Civ 6 End Of Turn Bug
Sid Meier'south Civilization Six
Cannot Finish Turn Issues!
My game is stuck with an upshot "Unit Needs Orders". I click on it and nothing happens. So I cannot end plow. Is in that location a mode to force End Plough or is this another streamlined Quality of Life feature?
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it's a problems with linked or support units, just need to get through and find the buggged i and put him to sleep
information technology'due south a problems with linked or back up units, just need to go through and find the buggged ane and put him to sleep
Thanks so much for posting this it was driving me crazy! Hopefully this gets stock-still in a patch.
It can also occur with a unit of measurement that has moved half information technology's tiles than been put to sleep, in which case you need to find any unit that is comatose, wake it, then slumber it again and the end loop should fix itself.
My problem is I put a unit of measurement in a city to heal and the metropolis tin do a ranged attack but all I get is the unit. I can't end the turn or range attack.
Have they fixed the finish turn control, withal?
Shift-Rtn (Enter) to force cease of plow
I get this near often when a spy needs to exist given orders and won't come up up on the rotation. Find the spy, give it orders and problem solved.
Last edited past postpaleo; 23 Jan, 2017 @ 5:27pm
I had to unlink a settler from its companion to become it to work. Took a while to discover the offending unit.
I had this problem as well: I had a builder that I was not able to movement , and couldn't pass on the plow either. Information technology was the only unit of measurement preventing my turn from ending.
I have to cheers, BLKBUTTRFLY74 for telling me how to force the finish of a turn!! It worked, and all is well now. Thanks for that!
I had this problem equally well: I had a builder that I was not able to move , and couldn't pass on the turn either. Information technology was the only unit preventing my turn from ending.
I have to thanks, BLKBUTTRFLY74 for telling me how to force the end of a plow!! It worked, and all is well now. THANK You lot for that!
4 years later and this bug has not been fixed nevertheless??
Concluding edited past Outis; 4 Dec, 2020 @ 3:21pm
I had this trouble as well: I had a builder that I was non able to motility , and couldn't pass on the turn either. Information technology was the only unit of measurement preventing my plow from ending.
I have to thanks, BLKBUTTRFLY74 for telling me how to force the end of a turn!! It worked, and all is well now. THANK YOU for that!
four years later and this bug has not been stock-still yet??
Almost 5 now, made me refund the game, what a style to ruin the experience.
It is super abrasive when a unit won't let you "Skip Turn" on it. No, I don't want to "Fortify", I want you to stay in place and wait until next plough.
So, the necromancers didn't read the thread?
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Source: https://steamcommunity.com/app/289070/discussions/0/312265473878047104/

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